Guys , as you know now this game is not available for android platform. So it is jump force mod game which is like jump force. You will get to see minor changes in this game , if I compare this game from real ones. Download link is given below.
- [Mitchell] With the weeklyShonen Jump comic magazine hitting its 50th anniversary last year, Jump Force is meant to be a celebration of the many legendaryanime and manga series born from its pages. And to its credit, Jump Forcecertainly looks the part on the surface. It's got flashy combat, 40 characters hailingfrom 16 different series, along with a unique aesthetic that takes popular manga/anime characters and places them into the real world. Disappointingly, though,Jump Force falters at just about every other point. It's fighting system is asbasic as its unambitious story.
And, combined with anumber of smaller issues, it adds up to an altogetherunderwhelming anniversary gift. Jump Force puts you into theshoes of a random passerby who gets caught up in the battle between Jump heroes andvillains in Times Square, with little context given as to how and why things are happening. You get killed, revived withsuperpowers, and from there, you're free to build yourcharacter as you see fit. Unfortunately, the character editor doesn't have a ton of options. But there are at least a couple of nods to anime characters thatdidn't make it into the roster.
So you can make customversions of characters like Kuwabara, Urahara, andKurama, just to name a few. Or you can just do this. (speaking foreign language) In general, Jump Force's plot takes itself a little too seriously andmisses out on a huge opportunity for some fun interactionsbetween beloved characters. The bland story is also done no favors by the fact that most of the cut-scenes are devoid of voice acting. The few interesting moments, like Kenshin challenging Zoro to a duel over his strict teaching methods, are left completely silent and lifeless.
The biggest problem with the story though is how you progress through it. You're not given way points to show you where you have to go for the next mission, upgrading your characteris needlessly convoluted, and towards the end, the difficulty spikes inthe worst possible way. Enemies can shave offnearly half your health with simple combos or special moves, while their AI remains as dumb as ever. It's artificial difficulty at its worst. (speaking foreign language) Before the feeling of shallowness sets in, Jump Force's combat is alot of flashy and simple fun for the first few hours. Matches are 3v3, with atwo-button combat system made up of light attacks,called rush attacks, and heavy attacks. Rush attacks can bemashed to do an auto-combo that results in theopponent getting ping-ponged back and forth across the arena, while heavy attacks are much slower, but can be canceled intoat just about any point of a rush combo.
You can also close thedistance extremely quickly with either a high-speed dashtied to your mobility meter or by simply tagging in your teammate, which facilitates a veryfast pace to the action. Each character also comeswith four special moves, performed by holding the right trigger and pressing one of the face buttons. Finding the rightcombination of rush attacks, heavy attacks, knowing whenyou can throw in an assist, and then knowing whichspecial move to finish with is generally the way tofind the big-damage combos. And it can be fun to take acharacter into Training Mode and figure those combos out. (speaking foreign language) To its credit, developer Spike Chunsoft did an admirable job of making sure everything has some sort of counter. Auto-combo spam can bebeaten by blocks, sidesteps, or my charging armored heavy attacks.
Predictable dashes can be blown up by invulnerable-on-startupspecial moves or counters, and excessive guards can be broken with powerful unblockables or throws. There is also an emergencyescape that allows you to get out of a combowhile you're getting hit at the expense of yourentire mobility meter. All this is a fine start, but that's about as deep as it goes. Despite being a 3v3 tag fighter, the tag mechanics feellike an afterthought, since all three charactersshare the same life bar. The assist maneuvers don't feel particularly well thought-out, and since combos mostly onlystart from a rush attack, there's no real need to learn anything beyond one combo per character. This makes every fightfeel like it plays out the exact same way and leads to the combat getting stale pretty quickly. Playing online or locally against friends is Jump Force's saving grace, as what little depth combat has is intrinsically tied toreading your opponent. That doesn't work againstthe predictable and dumb AI.
In my experience playingthe online prerelease, the performances held up very well, with lag feeling like a non-issue. (speaking foreign language) Above all else, Jump Forceis just lacking in polish. The load times are long, the frame rate in the mostimportant cut-scenes is terrible, there's no way to skip cut-scenes, the animations outsideof combat are just bad, and there's no English dubto round out the long list of relatively minor issues. But they all add up. If you've got some like-minded anime fans who are down to smash some buttons and watch the sparks fly,Jump Force's fighting system allows for at least afew hours of shallow fun before it gets stale and repetitive. The bland story feels half-baked and never does anything interesting with its impressive rosterof beloved characters who have rarely or never hadthe chance to meet before, making this celebration of 50years of weekly Shonen Jump a disappointment overall. For more gameplay of JumpForce, check out our videos showcasing Yugi, Jotaro, and more. And for everything else,keep it here on IGN.
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